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Mocha cc
Mocha cc




mocha cc

Read that again, because this may be the biggest feature in After Effects CS5 that almost no one has discovered: Mocha AE can track a shape around an object over time, and you can copy that shape and paste it into a layer's Mask Shape, with keyframe data, right in the Timeline.

  • Even better, you can simply copy that shape from Mocha AE and paste it into After Effects as a mask.
  • You can track anything procedurally (not just a plane, for example, but say an arm, a head, or that other type of plane—an airplane) and use the shape that's tracked around it in After Effects, instead of just the tracking data.
  • First is the addition of Mocha Shape, an included plug-in that lets Mocha export one of its tracked and animated Bézier or X-spline shapes for use in After Effects.
  • Mocha AE version 2, which is still a separate application that appears in the After Effects CS5 application folder, goes beyond its predecessor in three key ways: This more sophisticated approach to tracking increases signal and reduces noise so much that many of us found ourselves using Mocha AE for just about every type of track—not just its specialty, the Corner Pin (which allows for easy replacement of a sign or billboard, for example, in a shot with a moving camera). Planar tracking goes way beyond what After Effects' own built-in point tracker can do, because it looks at whole two-dimensional surfaces or planes as one tracking target.

    mocha cc mocha cc

    I understand that converting takes hours for you, but creating that mesh took hours for me too, so please understand when I refuse to let my creations be monetized, as it would come across as you benefiting off my work.Mocha AE v2 with Mocha Shape Mocha AE v2 with Mocha ShapeĪfter Effects CS4 introduced Mocha AE, an incredible planar tracking application, as an included component. You may convert them to whatever game you want, provided you give proper credit by clearly indicating that I am the one who originally created the mesh. I am not okay with my creations, whether the 3D model or the textures, being monetized in any way.

    mocha cc

    These things generally rub me the wrong way.Īnd I’ll make it clear for future reference to anyone else too: Please do consider how your statement sounds to me. I can also tell you in return that me creating my meshes from scratch also took hours for me. I generally do not agree with the concept of other people selling things that I’ve created simply because converting things takes hours. Hi, I would like to know if you allow free conversions of your clothes to GTA V, I would like to sell them to the GTA audience as it takes hours of converting, so I would really like to know if you would give me this permission, I read yours t.o.u but I don't understand very well lol :)






    Mocha cc